Hi everyone! We showed Oceanhorn for Touch Arcade and a small gameplay capture can be watched on Touch Arcade's youtube channel.
Read MoreAn early prototype of Oceanhorn was automatically released on App Store last night. It was night time in Finland, that's why it was live for hours before we heard about it ourselves and pulled the plug. We are deeply sorry for the inconvenience.
Read MoreOh man, how time flies. It has been a hectic year here at our studio. Oceanhorn project has grown from a 3D-tile tech demo into a full-blown adventure engine and the stuff that comes from the other end gives me goose bumps - of excitement.
Read MoreFinally, it is here! Oceanhorn Secret gameplay Part 2! As you can see, game has progressed tremendously since the last gameplay video. Check out 3 minutes of adventure as nameless hero lands on Chronicler's Island to seek information about Oceanhorn.
Read MoreMaking a game as an artist is both fun and rewarding. You get to see a world that was in your head growing richer and richer everyday and after some time you get past the point where your world is no longer collection of symbols
Read MoreWhat you see up there is our new company logo! Motivation behind our face lift is that our old (but still semi-cool) logo was hard to interpret in small size, like say in mobile phone screen.
Read MoreFantastic news came to our attention! Chris Buffa from Gametrailers featured Oceanhorn in Gametrailers' Side Mission article of "Most Anticipated iPhone and iPad Games".
Read MoreThere is a good reason for that, we just can't talk about it yet! :) We had to focus on another project to give a glorious finish to a work we started years ago. It was also a mean to secure our company's and Oceanhorn's future, so I hope people who are waiting for Oceanhorn won't be mad at us.
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